/* LIBGIMP - The GIMP Library
 * Copyright (C) 1995-2003 Peter Mattis and Spencer Kimball
 *
 * gimpvectors_pdb.h
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the
 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 * Boston, MA 02111-1307, USA.
 */

/* NOTE: This file is autogenerated by pdbgen.pl */

#ifndef __GIMP_VECTORS_PDB_H__
#define __GIMP_VECTORS_PDB_H__

G_BEGIN_DECLS

/* For information look into the C source or the html documentation */


gint32   gimp_vectors_new                       (gint32           image_ID,
                                                 const gchar     *name);
gint32   gimp_vectors_get_image                 (gint32           vectors_ID);
gchar*   gimp_vectors_get_name                  (gint32           vectors_ID);
gboolean gimp_vectors_set_name                  (gint32           vectors_ID,
                                                 const gchar     *name);
gboolean gimp_vectors_get_visible               (gint32           vectors_ID);
gboolean gimp_vectors_set_visible               (gint32           vectors_ID,
                                                 gboolean         visible);
gboolean gimp_vectors_get_linked                (gint32           vectors_ID);
gboolean gimp_vectors_set_linked                (gint32           vectors_ID,
                                                 gboolean         linked);
gint     gimp_vectors_get_tattoo                (gint32           vectors_ID);
gboolean gimp_vectors_set_tattoo                (gint32           vectors_ID,
                                                 gint             tattoo);
gint*    gimp_vectors_get_strokes               (gint32           vectors_ID,
                                                 gint            *num_strokes);
gdouble  gimp_vectors_stroke_get_length         (gint32           vectors_ID,
                                                 gint             stroke_id,
                                                 gdouble          prescision);
gdouble  gimp_vectors_stroke_get_point_at_dist  (gint32           vectors_ID,
                                                 gint             stroke_id,
                                                 gdouble          dist,
                                                 gdouble          prescision,
                                                 gdouble         *y_point,
                                                 gdouble         *slope,
                                                 gboolean        *valid);
gboolean gimp_vectors_stroke_remove             (gint32           vectors_ID,
                                                 gint             stroke_id);
gboolean gimp_vectors_stroke_close              (gint32           vectors_ID,
                                                 gint             stroke_id);
gboolean gimp_vectors_stroke_translate          (gint32           vectors_ID,
                                                 gint             stroke_id,
                                                 gint             off_x,
                                                 gint             off_y);
gboolean gimp_vectors_stroke_scale              (gint32           vectors_ID,
                                                 gint             stroke_id,
                                                 gdouble          scale_x,
                                                 gdouble          scale_y);
gboolean gimp_vectors_stroke_interpolate        (gint32           vectors_ID,
                                                 gint             stroke_id,
                                                 gdouble          prescision,
                                                 gint            *num_coords,
                                                 gdouble        **coords);
gint     gimp_vectors_bezier_stroke_new_moveto  (gint32           vectors_ID,
                                                 gdouble          x0,
                                                 gdouble          y0);
gboolean gimp_vectors_bezier_stroke_lineto      (gint32           vectors_ID,
                                                 gint             stroke_id,
                                                 gdouble          x0,
                                                 gdouble          y0);
gboolean gimp_vectors_bezier_stroke_conicto     (gint32           vectors_ID,
                                                 gint             stroke_id,
                                                 gdouble          x0,
                                                 gdouble          y0,
                                                 gdouble          x1,
                                                 gdouble          y1);
gboolean gimp_vectors_bezier_stroke_cubicto     (gint32           vectors_ID,
                                                 gint             stroke_id,
                                                 gdouble          x0,
                                                 gdouble          y0,
                                                 gdouble          x1,
                                                 gdouble          y1,
                                                 gdouble          x2,
                                                 gdouble          y2);
gint     gimp_vectors_bezier_stroke_new_ellipse (gint32           vectors_ID,
                                                 gdouble          x0,
                                                 gdouble          y0,
                                                 gdouble          radius_x,
                                                 gdouble          radius_y,
                                                 gdouble          angle);
gboolean gimp_vectors_to_selection              (gint32           vectors_ID,
                                                 GimpChannelOps   operation,
                                                 gboolean         antialias,
                                                 gboolean         feather,
                                                 gdouble          feather_radius_x,
                                                 gdouble          feather_radius_y);


G_END_DECLS

#endif /* __GIMP_VECTORS_PDB_H__ */
